Comic strip

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Earth

 Life forms on the earth about 3.4 billion years ago.

monkey

Complexity evolves and so does intelligence.

tools

Tools offered survival advantage, so we used them (and showed our children how to use them).

wheel

Those adept at using tools flourished, and developed newer and better tools.

network

Technology lets us make better technology faster. And faster. It changes how we live.

career tools

It is underlies our choices…educational, career, political, and economic.

brain computer

It change us (this started back when humans good with tools had a better shot at procreating).

mushroom cloud

…and it can exterminate us.

fish bowl

“I don’t know who discovered water, but it was not a fish” — Marshall McLuhan

baby computer

And, sure enough, surrounded by technology, humans rarely “discover” it.

tech class

Instead, we assume that technology = computers & understanding = operating (this is so wrong).

call center

Operating computers is an important vocational skill, but it is not the technological literacy that enables us to make informed choices.

forest

Technological literacy is critical thinking. It is looking beyond the trees to see the forest (or beyond the fish bowl to see the water).

cloned sheep

It is asking questions such as “What are the costs & benefits?” and “How do we evaluate this?”

privacy

It is finding patterns that will be true for tomorrow’s technology (e.g. more information = less privacy, more control = less freedom)

crowd

Technological literacy empowers a society to understand and evaluate technology so it can create an intentional future.

blind

Out of concern that society makes choices, big and small, blind to the underlying technology, KnowledgeContext formed to teach how to think about technology.

brain process

How do humans understand and evaluate anything? Our pedagogy and psychology advisors gave us the structure of 9 essential questions.

What patterns in technology do not change with time? Our history and technology experts gave us patterns with stories to illustrate.

ICE-9

All this went into a classroom curriculum we call ICE-9 because it is based on 9 questions about the Identity, Change, and Evaluation of technology.